Most jobs can be found via the normal roll to find, but the really skilled jobs would require the player to actually discover whom to apply to and role play an actual interview or demonstration of skills.
Anyone with an appropriate marketable skill can set up a both at the fair. If the player wishes, he or she can join the fair merchant's association (and any other proper guild), but this is not required.
The benefits of joining the fair association are:
Fees to join are like taxes (remember this fair is basically a travelling village), but they are set by the merchant members.
The fair travels around most of S. Drunalay.
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City of Caros
Tourism is major industry, very strict laws to keep the city pleasant for tourists. No rowdiness permitted in any area other than slums. Even in slums the crime/drug/sleazy rate is low. Restormel
Carnival stops here regularly. Caravans and boats with supplies meet it here. Veluna, in Toredomar
Gangs rule here, in the manner of modern Los Angeles. A lot of drug trading goes on here. Corrupt officials. A cutthroat place. Flaking
Small population of Dwarves, who export metals and a few Dwarven weapons. They are looking for adventures -- inquire within. Greenhearth
Home of many halflings. Fort + trading post
Because the pass is closed, the fort currently protects the plains from the monsters that live in and occasionally wander out of the pass. The trading post is about to go belly-up for lack of travellers. The Junn Tribesmen
There are five tribes of Junn living along the Drunalay peninsula, east of the Kelgar mountains from about northwest of the Restin river northwards. ESTIMATED TRAVELLING TIMES for Drunalay
These are for moderate loads, such as a caravan might carry. Lightly loaded groups can be 10%-20% faster.
CIRCUS AND FAIR
Jobs
Poor Jobs
Struggling Jobs
Average Jobs
Comfortable Jobs
For a complete Jobs Table, get in touch with me. If you can use it, I have it in Postscript.
Not joining the association means you are basically a hanger-on; You have to move yourself, set up outside the fairground (usually with the other non-member vendors) and have your own security.
CALENDAR -- For Use In Any Year
When you begin play it will be sometime in Robiff, 1263
Brightnight Darknight
S W M H F P R S W M H F P R
1 2 3 4 5 6 7 1 2 3 4 5 6 7
8 9 10 11 12 13 14 8 9 10 11 12 13 14
Saraka Robiff
1 2 3 4 5 6 7 1 2 3 4 5 6 7
8 9 10 11 12 13 14 8 9 10 11 12 13 14
15 16 17 18 19 20 21 15 16 17 18 19 20 21
22 23 24 25 26 27 28 22 23 24 25 26 27 28
Margrat Ganat
1 2 3 4 5 6 7 1 2 3 4 5 6 7
8 9 10 11 12 13 14 8 9 10 11 12 13 14
15 16 17 18 19 20 21 15 16 17 18 19 20 21
22 23 24 25 26 27 28 22 23 24 25 26 27 28
Triwen Larn
1 2 3 4 5 6 7 1 2 3 4 5 6 7
8 9 10 11 12 13 14 8 9 10 11 12 13 14
15 16 17 18 19 20 21 15 16 17 18 19 20 21
22 23 24 25 26 27 28 22 23 24 25 26 27 28
Lynday Vurgn
1 2 3 4 5 6 7 1 2 3 4 5 6 7
8 9 10 11 12 13 14 8 9 10 11 12 13 14
15 16 17 18 19 20 21 15 16 17 18 19 20 21
22 23 24 25 26 27 28 22 23 24 25 26 27 28
Anjelon Roakin
1 2 3 4 5 6 7 1 2 3 4 5 6 7
8 9 10 11 12 13 14 8 9 10 11 12 13 14
15 16 17 18 19 20 21 15 16 17 18 19 20 21
22 23 24 25 26 27 28 22 23 24 25 26 27 28
Donlyn Mellisan
1 2 3 4 5 6 7 1 2 3 4 5 6 7
8 9 10 11 12 13 14 8 9 10 11 12 13 14
15 16 17 18 19 20 21 15 16 17 18 19 20 21
22 23 24 25 26 27 28 22 23 24 25 26 27 28
The days of the week are: Starday, Worshipday, Micorday, Hillday, Friederday, Pentaday, and Restday
Player's Notes for DRUNALAY - 04 JAN 95
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