Non-Humans in Cidri

Non-human characters are possible in my campaign, but there shouldn't be many, and those who play non-humans need to roleplay them well. Also, I always like to help players who really want to play any non-human, but don't have a certain one in mind, and I like to try to get people to try something other than the usual generic fantasy elf/dwarf/halfling races.

The first step, after deciding what race you want to be, is a roll on the following table:

Non-Human Table

	Race				2d6
     ---------------------------------------
	Gargoyle or Centaur		2
	Kobold				3
	Goblin				4
	Dwarf or Gnome			5
	Human				6, 7, 8
	Halfing				9
	Orc				10
	Reptile Man			11
	Leprechaun or Faun		12

Note that you have about a 45% chance of rolling a human anyway. If you want exact odds, ask me. You must roll in the presence of the Gamemaster.
Depending on your roll, there are three possibilities. If you rolled the race you wanted, you've got it and you are done. If you rolled some other race, you may play that race, or you can play a human. If you didn't get the race you wanted, but you really must play it, there's once chance left. You must audition for the GM.

The Audition

So. You didn't roll the race you wanted, and you dread playing a human. Fine. Create your character as you want it and show it to the GM. This is the first test -- if you give your character skills, traits or attributes that go against the spirit of the race, you'll need a really good explanation, and possibly the Unusual Background advantage. For example, a claustrophobic Dwarf or a pacifist Orc would be extremely odd!

Next, assuming your character design is reasonable, is a live roleplaying audition of your character for the GM. I'll be looking for two main things here, 1) do you really understand the racial attitudes of your character? 2) Is your grasp of the individuals motivations good? Don't be surprised if I take you character sheet away from you and let you role play from memory!

I've found that this process helps me weed out the players who just want to play a race because he or she wants the special advantages that race gets -- I play D&D with too many munchkins playing half-elf fighter/magic users simply because they want to be able to cast spells and able to stand toe-to-toe in a battle.

If you are a good roleplayer and you have a good character idea, you will still get to play your race. If you're a munchkin, you'll probably be playing a human, at least until you learn to roleplay.